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[GFX-206] feature/GFX-206 - #113

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feature/GFX-206
Open

[GFX-206] feature/GFX-206#113
AlianBlank wants to merge 1 commit into
mainfrom
feature/GFX-206

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@AlianBlank

@AlianBlank AlianBlank commented Jul 29, 2026

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Linear: GFX-206

Summary by CodeRabbit

  • Bug Fixes

    • 优化 CRC32 数据处理逻辑,提升对不同长度数据流的计算稳定性与准确性。
    • 改善分段读取及循环处理场景,降低数据校验异常的风险。
  • 兼容性

    • 未更改现有公开接口,现有调用方式保持不变。

@linear-code

linear-code Bot commented Jul 29, 2026

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GFX-206

@sonarqubecloud

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@coderabbitai

coderabbitai Bot commented Jul 29, 2026

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Review Change Stack

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: Organization UI

Review profile: CHILL

Plan: Pro Plus

Run ID: 169f42ed-5223-475e-afba-7d1a36381e52

📥 Commits

Reviewing files that changed from the base of the PR and between 344f6d8 and a4455cf.

📒 Files selected for processing (1)
  • GameFrameX.Foundation.Hash/CrcHelper.cs

📝 Walkthrough

Walkthrough

重构 GetCrc32 的流读取循环,将数据块异或逻辑抽取至 XorWithCode,集中处理异或数量、codeIndex 循环回绕和剩余长度更新。

Changes

CRC32 流处理重构

Layer / File(s) Summary
流读取与循环异或处理
GameFrameX.Foundation.Hash/CrcHelper.cs
读取循环改为基于 Read(...) > 0,并调用 XorWithCode 对当前数据块执行循环异或;新方法按 min(bytesRead, length) 限制处理范围并回绕 codeIndex

Estimated code review effort: 2 (Simple) | ~10 minutes

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 inconclusive)

Check name Status Explanation Resolution
Title check ❓ Inconclusive 标题仅包含工单号和分支名,无法体现本次对 CrcHelper.GetCrc32 复杂度重构的核心改动。 请改为能概括主要变化的标题,例如“重构 CrcHelper.GetCrc32 的 CRC32 处理逻辑”。
✅ Passed checks (4 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
✨ Finishing Touches
📝 Generate docstrings
  • Create stacked PR
  • Commit on current branch
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch feature/GFX-206

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